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3581. 3D Game Art I - Modeling and Texturing
3.00 credits
Prerequisites: DMD 2500; Open to Digital Media Design majors only, others with instructor consent.
Grading Basis: Graded
Basic introduction to all parts of the 3D asset creation pipeline for games including subdivision, surface, and spline modeling for game assets, UV unwrapping, PBR material painting, asset creation for game props, characters, and environments.
Last Refreshed: 18-APR-24 05.20.14.350110 AM
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Term | Campus | Instruction Mode | Instructor | Section | Session | Schedule | Location | Enrollment | Notes | |
---|---|---|---|---|---|---|---|---|---|---|
1248 8889 1 001 | Fall 2024 | Storrs | In Person | Coltrain, James | 001 | Reg | MoWe 9:05am‑11:35am |
ARTB 228 | 10/14 |