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3581. 3D Game Art I - Modeling and Texturing

3.00 credits

Prerequisites: DMD 2500; Open to Digital Media Design majors only, others with instructor consent.

Grading Basis: Graded

Basic introduction to all parts of the 3D asset creation pipeline for games including subdivision, surface, and spline modeling for game assets, UV unwrapping, PBR material painting, asset creation for game props, characters, and environments.


Last Refreshed: 18-APR-24 05.20.14.350110 AM
To view current class enrollment click the refresh icon next to the enrollment numbers.
Term Campus Instruction Mode Instructor Section Session Schedule Location Enrollment Notes
Fall 2024 Storrs In Person Coltrain, James 001 Reg MoWe 9:05am‑11:35am
ARTB 228 10/14